As a teacher, the challenge is how to make learning accessible, engaging and to make it memorable for our students. It is a quest for every teacher to consider the ways that our lessons will be structured to meet the needs of our students and make sure that it moves their learning forward. This year as part of our Professional Development at my school, we are engaged in an Action Research Inquiry Learning Plan. The Action research model uses the spirals of inquiry to determine the needs of our learners and researching further into one area of interest. John Spencer explains it very well in this video: What is Game-Based Learning? The area that I have chosen will be centred around game-based learning. Game-based learning borrows ideas and principles of competition and engagement to real-life situations. While students play they engage in concepts and feedback that are designed with an educational endpoint ( Game-based Learning definition, Annie Pho and Amanda Dinscore...
Reflecting on how to improve student engagement in my classroom. My focus will be on using game-based education, using different strategies, trying out ideas and generally having fun along the way.